James Patterson, Kobo e-reader turn books into games

By | December 12, 2010, 8:12am PST

Summary: A few days ago, I talked to best-selling author James Patterson about his new Facebook game, Catch a Killer. In addition to being a prolific writer (and having a small collection of games based on his work), Patterson also has a distinguished background in advertising (he was at various times the creative director, CEO, [...]

A few days ago, I talked to best-selling author James Patterson about his new Facebook game, Catch a Killer. In addition to being a prolific writer (and having a small collection of games based on his work), Patterson also has a distinguished background in advertising (he was at various times the creative director, CEO, and Chairman of a division of the J. Walter Thompson ad agency). As a writer who is known for being deeply involved with both the creative and business sides of publishing, I thought he might have some interesting insights about how to make a game out of books and reading.

Turns out, Patterson was more interested in adding better narrative to games (a worthy cause, IMHO), but seemed skeptical about the idea of gamifying the book experience.

“I think there are [ways to do that], but I don’t know anyone that’s done it very successfully. There have been a couple of tries. Scholastic has a series that combines books and video so there’s some of that… I think one of the things is that people get habits and it’s very hard to shift the habits, so it seems to be difficult for the book public — even kids — who are playing games and reading books, but it seems difficult for them to combine the two.”

Next: Kobo’s ‘Reading Life’ also turns books into games »

Topics

Texas native Libe Goad resides in New York City and has spent the past decade covering technology and video games for publications including Blender, PC Magazine, Bust, Seventeen and Sync.

Disclosure

Libe Goad

In the interest of full disclosure, I am a full-time editor for AOL's Games.com, where I run a website that covers some of the same content that appears here.

Biography

Libe Goad

Texas native Libe Goad resides in New York City and has spent the past decade covering technology and video games for publications including Blender, PC Magazine, Bust, Seventeen and Sync.

Libe is currently the Editor-in-Chief of AOL's award-winning Games.com group, covering the growing social and casual games industry. Previously, she reported on consumer technology news for PC Magazine and other Ziff Davis properties and was the Editor-at-Large for gaming enthusiast site HappyPuppy.com. In 1999, Goad founded the one of the first women-targeted gaming/technology websites, GameGal.com.

A semi-regular TV talking head on CNBC, Bloomberg News, ABC, CBS, NBC and others, Libe has been named one of the 50 Most Influential Games journalists by Next-Generation, and has served as a judge for Spike TV's VGA awards, the E3 Game Critics Awards, and Independent Games Festival Awards.

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RE: James Patterson, Kobo e-reader turn books into games
FAULKNE 13th Oct
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Books as games
dimonic 13th Dec 2010
I remember in the 70's the (to me) huge success of Tunnels and Trolls - D&D like experience for the solo reader. Sections would have decision points that went like: If you attack the monster, turn to page 13. If you run, page 7. Give him your lunch - page 17.
Ha! I totally remember those. There were even some where you had to roll D&D-like dice and fight the monster with a battle system (I got lazy and just assumed I won all the battles, just to move the story along).
Patterson is right to focus on better narrative for games. I work at BigDoor (http://www.bigdoor.com) and we work closely with community managers to determine what the best game layer experience is for their site. Adding levels, points, leaderboards, virtual currency and goods for websites only really works if it fits within the ecosystem of the site.
What about good old fashioned reading?
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This got its own column?
CobraA1 14th Dec 2010
Reading the blog roll - and apparently this got its own new column?

Well, "gamification" has some interesting ideas, although IMO we have to be very careful - we haven't a clue how people will react to this.

And we VERY VERY much have to do "gamification" right if we do it at all - the impact it could theoretically have on society is large, and we really don't know the social, ethical, moral, political, or even religious ramifications of trying to add more gaming elements to real life.

Will people want a point system added to work activities? Will people want to refer to themselves by a "level" in real life like they do in games? Virtual currencies are already get a lot of attention, thanks to Second Life.

I personally have mixed feelings about this - we don't know the full potential for abuse for many of the mechanics, but if it could make life a bit more fun and work a bit less dreary, they could help.

Of particular interest is how game mechanics could affect education - right now, we have a cookie cutter system that barely works at all. There are some game mechanics that could help make education more flexible and interesting.

But anyways, it's getting late here, perhaps I could type more later.
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I am a Kobo fan
Capability 31st Dec 2010
and love both my Kobo e-reader and this app! I am also a Kobo Community Manager through She's Connected.
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Good day to confirm this comment I would appreciate T h e b e s t o f Z D N e t d e l i v e r e d your website very nice to everyone Yes, Oracle is the only one with shared-disk architecture, but that is there advantage. It means you can add or remove nodes and the database lives on. In a shared nothing architecture, if you lose a node, you lose the system. I'm sure Oracle appreciates EMC highlighting their advantage.I also desire to signal in your RSS feeds. Thank you as soon as once again and maintain up the great operate Awesome post! Thank you very much || thanks for nice content this is really benefit to me.

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