For traditional Mac developers, Armageddon comes tomorrow

By | January 5, 2011, 12:44am PST

Summary: Expect to see Mac software prices dropping by 90-95% within a month. Hang on!

The Mac software market is about as old-school as you get. Developers have been creating, shipping, and selling products through traditional channels and at traditional price points for decades.

Heck, I ran a Mac software company back in the 1980s and 1990s, and although we sold products mostly in boxes, rather than on the Internet, our prices back then weren’t much different than the price points we see today.

Or, more precisely, we’ve seen until today (and then it all changes).

A quick look at even the clearance items on MacConnection’s Web site shows products ranging from in from $35-$70, in the mid-hundreds, and even higher.

Mac software has historically been priced on a parity with other desktop software. That means small products are about $20. Utilities run in the $50-60 range. Games in the $50 range. Productivity packages and creative tools in the hundreds, and specialty software — well, the sky’s the limit.

Tomorrow, the sky will fall. Tomorrow, the iOS developers move in and the traditional Mac developers better stick their heads between their legs and kiss those price points goodbye.

iOS developers are not like Mac developers.

Sure, the development environment is largely the same, but what I’m talking about is their business model. iOS developers are Huns, compared to the Mac developers, which are — essentially — Romans awaiting a thorough sacking.

Okay, so medieval history isn’t your thing? Let’s try this. iOS developers are The Flood. They will annihilate everything in their path, and what’s in their path, starting tomorrow, are all the developers who’ve made a living off Mac software since the 1980s.

Tomorrow, the Mac App Store opens and traditional Mac developers are in for a world of hurt.

How many of you saw the recent Star Trek reboot movie? Raise your hands. That’s what I thought. For you four late bloomers in the back, go see it. It rocked.

Anyway, remember the scene where young Kirk is racing his gorgeous vintage ‘Vette at top speed? He’s driving along, encounters a steep, steep cliff, rapidly turns the car, but it’s too late. He jumps from the car and (spoiler) survives, clawing himself up over the edge. But his car is doomed. It plummets thousands of feet to the floor below.

Traditional Mac developers are as doomed as that car.

Tomorrow, their price points are going to plummet as fast as that wonderful C2 did when it encountered the full might and majesty of gravity.

Here’s an example from a well-written blog by iOS developer Markus Nigrin. Markus asked four of his iOS developer buddies what they were going to sell their products for on the Mac App store and how those prices would differ from those on the iPhone and iPad.

The news for the traditional developers is not good:

  • Chopper 2 — iOS price: $4.99. Mac price: $4.99.
  • Air Hockey — iOS price: $0.99. Mac price: $0.99.
  • ReMovem — iOS price: $2.99. Mac price: $2.99.
  • Compression — iOS price: $2.99. Mac price: $3.99.

These are all games and one did have a price difference between iOS and Mac, but it was a buck.

Compare that with Mac games listed on Amazon today. $38.99 … $19.99 … $27.54 … $29.35 … $54.99 … $24.38. These are traditional Mac and PC prices.

As of tomorrow, games priced at $20-60 will be competing against games priced at 99 cents to $4.99. The most expensive iOS games are around ten bucks. In effect, game pricing will drop by 90-95% — on average — overnight.

What do you think that’ll do to all the other Mac software? Sure, Photoshop might still be expensive. But how many under-$5 photo editing programs are there for the iPad? Answer: too many to count.

Expect to see Mac software prices dropping by 90-95% within a month. Traditional developers will fight to hold onto their price points, but they’ll be overrun by the Huns and The Flood. They may hold their price points, but they’ll be mired in so much noise from the iOS horde that their products will begin to lose traction.

This time next year, the Mac market will look entirely different.

Apple wins. Many of their very loyal developers will lose.

Here’s the big question: how will this price-point change impact the PC market? Will PC software prices plummet to match? With $1 software, the Mac’s total cost of ownership will undoubtedly drop, compared to PC systems. So what will that do to Apple’s market share for the Mac vs. the PC?

I feel for those traditional Mac developers. They’ve bled in six colors for all these years and now they’re going to simply be blood stains on the floor of the Mac App Store.

Update, see also:

Kick off your day with ZDNet's daily e-mail newsletter. It's the freshest tech news and opinion, served hot. Get it.

Topics

David Gewirtz, Distinguished Lecturer at CBS Interactive, is an author, U.S. policy advisor, and computer scientist. He is featured in The History Channel special The President's Book of Secrets.

Disclosure

David Gewirtz

At various times during his adult life, David has voted for both Democrats and Republicans, and has been disappointed by both. He is deeply disturbed by how partisanship has come before patriotism in America, which gives him the freedom to pick on both sides.

David is a frequent guest on TV and radio stations across America and can usually be heard or seen on-the-air at least once a week. He writes weekly commentary and analysis for CNN’s Anderson Cooper 360 and has been interviewed by Fox News, CNN, various ABC and NBC affiliates, and Canada’s Global TV. He has been a featured guest on National Public Radio and has also been featured on Voice of America, Radio Free Europe, and Radio Liberty where his commentaries on technology, industry, and emerging nations have been broadcast into 46 countries (all in their own unique translations).

David is the executive director of U.S. Strategic Perspective Institute, a nonprofit research and policy organization. He is the Cyberterrorism Advisor for the International Association for Counterterrorism & Security Professionals, a columnist for The Journal of Counterterrorism and Homeland Security and a special contributor to Frontline Security Magazine. He is a member of the FBI’s InfraGard program, the security partnership between the FBI and industry. David is also a member of the U.S. Naval Institute and the National Defense Industrial Association, the leading defense industry association promoting national security.

David is an advisory board member for the Technical Communications and Management Certificate program at the University of California, Berkeley extension. He is also a member of the instructional faculty at the University of California, Berkeley extension.

David’s “day job” is as publisher and editor-in-chief of ZATZ publishing, an online publisher of technical magazines. Other than than his ownership stake in Component Enterprises, Inc. (the parent company of ZATZ), David has no additional industry investments.

ZATZ has many advertisers who do, in part, provide for David’s lush income and extravagant lifestyle. Most of them are IBM and Lotus aftermarket suppliers, some of them make goodies for Microsoft Outlook, and a few make all sorts of strange mobile devices and add-on products. David has been a regular judge of the IBM Awards, but has no formal financial interest in or with IBM.

Because the ZATZ online magazines often review products, David and ZATZ are sent an overwhelming stream of unsolicited, silly, and often useless products to review. Because they’re such a pain to track and ship back, these products often wind up in a dumpster or fill up the corner of a large closet. Although David has no plans to review products in connection to his ZDNet blog, if he does do a product review, he will disclose any relationship completely in that posting.

Both through ZATZ and independently, David derives a small income through various advertising and sales relationships with Amazon.com and Google. These are minor relationships and they will not impede his willingness or ability to chastise either company should they deserve it.

David has many other business relationships, but none of them relate to anything he covers in his ZDNet blog. David does have a bit of the sales-guy bug and if he’s not doing a sales deal with someone at least once a month, he goes through withdrawal. He has a number of consulting clients, but none of them relate to anything he covers for ZDNet (and if they ever do, he will either disclose that fact, or decline to write about them).

Back in the 1980s, David held the unusual title of “Godfather” at Apple. He has written and published 40 incredibly simplistic applications for Apple’s iPhone.

Although David is forbidden to disclose the terms of his iPhone developer agreement, he isn’t drinking the Apple Kool Aid, will never be confused with a metrosexual, and feels free to mock Apple, and Apple users, any time the occasion permits, on alternate Tuesdays, or if he’s bored.

Biography

David Gewirtz

In addition to hosting the ZDNet Government and ZDNet DIY-IT blogs, CBS Interactive's Distinguished Lecturer David Gewirtz is an author, U.S. policy advisor, and computer scientist. He is featured in The History Channel special The President's Book of Secrets, is one of America's foremost cyber-security experts, and is a top expert on saving and creating jobs. He is also director of the U.S. Strategic Perspective Institute as well as the founder of ZATZ Publishing.

David is a member of FBI InfraGard, the Cyberwarfare Advisor for the International Association for Counterterrorism & Security Professionals, a columnist for The Journal of Counterterrorism and Homeland Security, and has been a regular CNN contributor, and a guest commentator for the Nieman Watchdog of the Nieman Foundation for Journalism at Harvard University. He is the author of Where Have All the Emails Gone?, the definitive study of email in the White House, as well as How To Save Jobs and The Flexible Enterprise, the classic book that served as a foundation for today's agile business movement.

116
Comments

Join the conversation!

Just In

RE: For traditional Mac developers, Armageddon comes tomorrow
buddhistMonkey 7th Jan 2011
@rochrist ((( "This article is mind-numbingly stupid..." )))

ALL of the author's "articles" are mind-numbingly stupid. I've come to the conclusion that it's all a put-on, though, because if he were really this stupid in real life, he'd spend every day trapped in his house, pushing on a "pull" door.
0 Votes
+ -
I don't see it
enkh855 5th Jan 2011
Just because you can buy some silly iOS game for $2, i don't see that affecting the price of a mainstream title like World of Warcraft
0 Votes
+ -
agreed, but ...
banned from zdnet Updated - 5th Jan 2011
@enkh855
i don't think some silly iOS games are the issue here, the problem for mac developers is apple itself. in their marketing material they have already shown what they are planing to do: selling all their ilife and iwork programs separately for $14,99 or $19,99 each. that is for a program like pages (which is a good enough word processor for most people) or even imovie or garageband. developers will have to be able to compete with these price points. apple is setting the conception that a good and useful software title will cost you not more than 20 bucks on the mac. from tomorrow on everything else will look outrageously expensive.

and yes, i think the mac app store will be huge. and as david asserted, it will totally change the whole value proposition of the mac platform for a lot of people.
0 Votes
+ -
Um, not sure about
Mr. Copro Encephalic to You 5th Jan 2011
either the hurt this will cause traditional developers or the likelihood of a large market shift.

It's important to note that the overhead in developing, delivering, updating, etc. the software will be MUCH lower if your ONLY distributing through an on-line store like the Apple or Android stores. The full development and maintenance life-cycle of a product is cheaper. Additionally, there have been many $5 programs for PC/Mac for decades (yes that long), and they have not slaughtered the $40-$50 games.
Mr. Copro Encephalic to You --

Congratulations on choosing one of the funniest screen names I've seen in a long time!
@banned from zdnet
The 5 iLife programs for $14.99 each will cost MORE than buying the iLife Suite for $49.
$74.95.
Apple wins again! The capitalists always win when their products APPEAR to be cheaper.
Be very cautious and cynical!
0 Votes
+ -
take a look at Infinity Blade... $6.99
doctorSpoc 5th Jan 2011
@enkh855 ..i don't think you are aware of what is actually available on iOS these days...

http://www.epicgames.com/infinityblade/
0 Votes
+ -
Agreed.
jaydubya 5th Jan 2011
@doctorSpoc I was going to mention this as well. This game (and others) are raising the bar for IOS apps.

I think that certainly the volumes of sales will go up for the good apps. Not having to manage their own storefront will allow SW companies to take cost out of their business model that they can take as profits or redirect to R&D.
There's also a point that if you want a game diversion, are you going to stick with your collection of high-priced games, or just pull up an 'app' game instead?

"There will be... " pressure. Although apps may not compete directly, feature-wise... they may steal user time/attention.

Gorgeous, immersive, large-scale games will still draw the dedicated gamer and take substantial resources to develop, perhaps more on the PC side.

But will a majority of users go for apps that are 'good enough'... maybe not a 90% drop for old vendors, but perhaps 40-50% for most. The app'ers may decide they want a little more $$, and dry up their depth on phones, if not pads.
0 Votes
+ -
Not to mention saturation
Tigertank 5th Jan 2011
@enkh855
Developing a title for the Mac means you may be the only (or one of a very small few) developer selling something like it. as an iOS developer you are now producing a title that could have a dozen or more similar versions competing against you.

So you make a title on the Mac that sells for $50 that 500 people buy or you make a title for the ipad that sells for $5 that 10,000 are interested in buying but you have 8 competitors(if your lucky) who leave you with 12.5% those sales.
Mac sales $25,000
iOS sales $6,250
@enkh855

Yeah it's amazing. Tried Fruit Ninja (WP7 of course) and looked at that global phenomenon Angry Birds on an iPhone (seems a lot like artillery). Amusing for a few minutes. The limited UI means very few functions and more complex games become simple side scrollers.

Then there's the problem of either vulture posture trying a tablet on your lap or a table or squinting at a 3-5 in screen.

I thought dumbing PC games down for console was bad, but a phone OS is even worse.

I wonder if they could get my hand to become transparent too, because it's real hard to see the screen. The real lesson for traditional Mac developers is to stop being masochists and get some modern development software by switching to Windows wink
0 Votes
+ -
Final Cut?
robin@... 5th Jan 2011
When Final Cut Studio drops from $999 to $299 or less I *may* put the unused MacBook Pro on my desk to good use. Otherwise, sticking to Windows and Sony Vegas for my video editing needs, thank you.
@robin

They did this ages ago: http://www.apple.com/finalcutexpress/ $199
@ShadeDream
robin said Studio, not the cut down express edition.
There is a huge difference.
@ShadeDream

Final Cut Studio is not the same as Final Cut Express.
I'm quite aware there's a difference. But how is it any more silly a reply than suggesting Apple discount it's full Studio suite 70%. Especially when Sony Vegas runs for what? ~$600?
@robin@...
Funny you should mention that. I am exactly in the same situation: My macbook pro is largely left unused (I loved that machine though) especially because I use my Sony VAIO with the Vegas suite for video editing.
@robin@...

Yep my choice for video editing as well. Sony Vegas platinum on a quad core Win 64, cheaper, faster and without that annoying OS/X UI.
@robin@... LOL its like saying that photoshop is expensive, nobody ever bought it... Cant you just pirate it on the MAC?
0 Votes
+ -
seriously
patibulo 5th Jan 2011
Don't compare iOS software with professionally done packages. Games like Call of Duty or Super Mario Galaxy just can't be produced and then be sold for 5 bucks.

iOS is mostly indie software done by tiny companies or hobby-devs.

You are truly comparing apple and oranges. And as always being extremely sensationalist in doing so.
@patibulo Is that true for ALL iOS apps? I seem to have a few "big names" on my iOS devices.

What is being forgotten is "cost of entry" with Apple's "App Store" that has fallen to zero. If I want to give my product away (ad supported, content supported, just simply want to give it away) Apple don't charge me for being in the store, the bandwidth, nothing. This itself is new.

Do I think it'll be apocalyptic for traditional Mac developers? I don't think it will be, those iOS developers seem pretty happy. In many ways trying to split them is a misnomer there is a huge overlap. Developing for iOS means using the Mac tools and Cocoa frameworks, being a Mac developer is a huge leg-up to becoming an iOS developer. These aren't really two groups at all, more like three; Mac only developers, iOS only developers, and Mac/iOS developers. The biggest being the second two groups (by far).

Do I think the price of applications will fall? Yep. Is this going to hurt Mac developers? I don't think so, they have more options, probably a bigger market, and the cost of entry to this "brave new world" is zero.

Will this affect Windows? You know, it just might.
@jeremychappell -
Actually, the cost of entry (for me, who gives away his Apple app) has risen to $99 per year. Paid membership in the Mac developer subscription is required to play in the mac store. I used to give my app away on the Apple download pages - but now I'd have to pay to have the same access. Everyone seems to be missing my little corner case...
@jeremychappell
The injured, besides JustSomeGuy3, are sure to be the GPL apps now available on Mac that can't be distributed in the current App Store.
0 Votes
+ -
wrong
banned from zdnet 5th Jan 2011
@patibulo
ALL the big game developers and publishers are making games for iOS and all of these games (rage, need for speed, dead space 2 etc.) are below $10. sure, they aren't the same as their desktop counterparts but they are surely no hobby-dev endeavours either.
0 Votes
+ -
Indie devs?
Pete "athynz" Athens 5th Jan 2011
@patibulo I didn't realize EA games was an indie developer... and here I was under the impression they made big name games for every gaming platform around... and I guess the Madden 11 on my iPhone (this directed towards enkh855) is a silly game... and BTW I bought it for 99 cents.
@athynz Madden 11 on your iPhone isn't Madden 2011 on an Xbox or what it could be on a computer. An iPhone has a lot less hardware and a lot less input options, which makes for a simplistic game... That price point would be non-sense for a game targeted at the desktop because it takes a lot fewer developer hours to make that game for a phone.
@patibulo
Thank you!
0 Votes
+ -
Re: seriously
goyta 5th Jan 2011
"iOS is mostly indie software done by tiny companies or hobby-devs."

@patibulo, that reminded me eerily of what I heard circa 1986, when I proposed to develop a ridiculously small and simple software system for the then-new PC platform.

It was to be run essentially once a year, processing a database of just 10,000 records with low update rates and very little manual input; it easily fit on a single then-standard low-density 5 1/4" floppy. Although so small and simple, it catered to a vital function for an important client.

The manager vetoed it, saying that "PCs are not for professional applications, they are just for hobbyists and amateurs." The unconfessable, but obvious reason: the manager did not want to expose her incompetence and lack of knowledge in the new platform, which she didn't even understand.

So, the system was developed to be run on IBM mainframes, accessing an ADABAS database through 3270 dumb terminals. Sort of using a Mack supertruck to haul the groceries you bought at the neighborhood corner store. My manager? Now I remember her just as a fool. She chose her place in history, and it was in the dustbin.

A total shift of paradigm is happening now. The Mac App Store is just one facet and one manifestation of it. Apple is leading the trend and riding the wave, but it's not even about Apple in the end. You'd better watch this carefully. I certainly will. And I'm not even a Mac user...
You forgot to take quality into account. Yes, people will buy sub-standard games and apps but the people who need quality apps (Photoshop etc) will still buy them.
@jhughesy

"Quality" is one of those nebulous aspects that doesn't always translate into a value statement. Walmart proved conclusively that "quality" is not the end-all and be-all of product merchandising. And quality is often in the eye of the beholder; anybody that mentions "Adobe" and "quality" in the same sentence is nuts in my book. Your mileage may vary, but many large software outfits have poor track records when it comes to product quality from an end-user perspective.
@terry flores Where's the great quality replacement for photoshop? *Cricket* GIMP and inkscape don't do everything photoshop does and aren't as intuitive...
0 Votes
+ -
Surprising it has taken so long to impact software.

The transformation begins tomorrow, and it will
have a huge impact. Not all of it will be bad. The barriers to entry for smaller entrants will be blown away.

These are indeed interesting times. No surprise Apple's again leading the revolution.
@Richard Flude has this on Xbox for years. Small indy games can be bought from the dashboard app store. No surprise you didn't see that due to having your Apple goggles on.
0 Votes
+ -
@jhughesy The Wii has had something similar for years as well with some old N64 titles available for less than 10 bucks and able to run on the Wii.
0 Votes
+ -
any little story about anything MS related (i.e. software pricing) he'll just warp into another "Apple is great, MS is doomed" reply.

To play off of David's Star Trek reference:
Richard, You've managed to kill just about everyone else, but like a poor marksman, you..keep..missing..the..target
happy
where you can buy ANY type of software is identical to an app store where you can only buy Xbox games.
@jhughesy
Pc's in a way have also had this in a way for years for games as well just go look at the steam marketplace or hell even the windows game marketplace and you will see what i mean happy
0 Votes
+ -
Seriously?
Richard Flude 5th Jan 2011
The App store has existed for the iPhone for years...

Big deal. The xbox download centre is no comparison. when the model is rolled out for windows watch the MCSEs glee.

Note it isn't simply a website offering cocoa apps.

The difference is not I'm unfamiliar with MS technologies, but that your ignorance of technology in general means you see similarities where they don't exist.
0 Votes
+ -
Surprising Zern is back
Richard Flude 5th Jan 2011
After his post of the last few days.

His latest effort is the best. The article is about Mac software pricing. Reread Zern's post:-)
0 Votes
+ -
Surprising Zern is back
Richard Flude 5th Jan 2011
After his posts of the last few days.

His latest effort is the best. The article is about Mac software pricing. Reread Zern's post:-)

Whatever happened to the like of Anton. At least these post had some intelligence to them.
@Richard Flude There weren't any barriers to entry for small development shops on the Mac... All you need to do is create a website, compile something with gcc, and there you are. If anything this adds new barriers because there's a fee to enter, an approval process, and a cut you need to give to Apple.
0 Votes
+ -
What about marketing?
Richard Flude 5th Jan 2011
How do people get to hear about your app? What about the trust issue between yourself and an unknown website? Electronic payment systems are free?

Have any of you actually sold software?
then it's bad.
It's a win-win for everyone.
0 Votes
+ -
The sky is falling!
wolf_z 5th Jan 2011
Don't think so...

iOS apps tend to be *small*, because their platform can't handle a lot--it's a *phone* for goodness sake.

Comparing a photo editing iOS application to Photoshop is ludicrous, it's like comparing a tricycle to a 747.

True, there are times when a tricycle will do, but for heavy lifting (and long distance) give me a 747 every time. happy
@wolf_z Exactly... Why don't people get this. No one's selling an IDE for 1.99, no one's selling photoshop for 5$ and no one's selling ArcGIS for 10$.
0 Votes
+ -
If we're going to talk desktop games
voyager529 5th Jan 2011
Then the threat really isn't iOS games. Games like that are great when you're bored at the airport or at DMV, and yes, App Store Bejeweled will probably outsell CD-ROM Bejeweled. If we go more serious than that though, the bigger threat to traditional games is Steam. All the Valve games have been ported to OSX, and many other developers are starting to go that route. The most expensive game on the list you provide is Chopper 2 at $4.99. For most of December, Half Life 2 was also $4.99. The original Deus Ex was $2.99, and on the 'expensive' side, Mass Effect 2 was $14.99.

It will also be interesting to see how Apple's retail stores change because of this. They have a nice eight-foot section in my local Apple store that sells software, which no doubt they have a nice markup for. Think it'll be there by this time next year?

Joey
0 Votes
+ -
More Gewirtz propaganda
blacklabel251 5th Jan 2011
This article offers plenty of overblown doom and gloom analogies but no solid argument. I think previous posters have already explained why comparing iOS apps to standard desktop apps is not apples to apples (pun intended.)

I think we may see more specials (ala one day discounts on Steam) but there will not be a developer armageddon.
0 Votes
+ -
There will be price and demand pressure
terry flores 5th Jan 2011
With the proliferation of easy-to-access apps, even the large mainstream titles like Final Cut will see drops in volume and pricing pressure. People will think long and hard before spending hundreds on a package when a downloaded app might be "just good enough" to get a job done.
0 Votes
+ -
They dropped to $9.99...and no one lost money, in fact the market EXPLODED.
0 Votes
+ -
and our family had one of the first VCR recorders when they were released (in Betamax).
@rochrist ((( "This article is mind-numbingly stupid..." )))

ALL of the author's "articles" are mind-numbingly stupid. I've come to the conclusion that it's all a put-on, though, because if he were really this stupid in real life, he'd spend every day trapped in his house, pushing on a "pull" door.

Join the conversation!

Formatting +
BB Codes - Note: HTML is not supported in forums
  • [b] Bold [/b]
  • [i] Italic [/i]
  • [u] Underline [/u]
  • [s] Strikethrough [/s]
  • [q] "Quote" [/q]
  • [ol][*] 1. Ordered List [/ol]
  • [ul][*] · Unordered List [/ul]
  • [pre] Preformat [/pre]
  • [quote] "Blockquote" [/quote]
ie8 fix

The best of ZDNet, delivered

ZDNet Newsletters

Get the best of ZDNet delivered straight to your inbox

Facebook Activity

White Papers, Webcasts, & Resources
ie8 fix