One complaint I've heard quite a few times about Google's Chromebook is that it won't be attractive to consumers (as opposed to enterprise) because it'll mean people are back to Flash-based games rather than the 'games as apps' model that Apple has created. Not true, and to back up my point, here's exhibit A.
There you have it, Angry Birds playing in the browser thanks to WebGL and hardware acceleration. As my youngest daughter pointed out to me last night the physics is a little off and many of the levels seem easier than the iOS game, but this is undoubtedly Angry Birds, and on the whole it's a pretty faithful port.
Now Angry Birds is everywhere, so much so that I'm surprised Rovio haven't found a way to beam it into our dreams or burn it onto out retinas to be honest. But bringing Angry Birds to the web (or more specifically the Google Web App Store) shows just how powerful the modern browser has become.
Sure, you're never going to be able to get the full gaming experience through the browser, and the blockbuster games such as Call of Duty and Portal will be beyond the reach of the Google's Web Store, but then they're also beyond the reach of platforms such as Android and iOS, but that hasn't held back those platforms.
Oh yes, there will be gaming on the Chromebook. Casual gaming, but that's still wildly popular.