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Hardware 2.0

Adrian Kingsley-Hughes

Spore DRM could kill PC gaming

By | September 15, 2008, 9:40am PDT

Summary: Up until now, I’ve considered DRM (Digital Rights Management) to be an evil, but a benign sort of evil. But the DRM built into Spore by EA changes all that and threatens PC gaming as we know it.

Up until now, I’ve considered DRM (Digital Rights Management) to be an evil, but a benign sort of evil. But the DRM built into Spore by EA changes all that and threatens PC gaming as we know it.

DRM is and always has been a big deal for people who knew about it, but as far as the average user was concerned, most really never got up close and personal with DRM. Yes, it was there, but under the surface and the hassle factor of the DRM wasn’t enough to overcome the activation energy of doing something about it. So people live with their music tied to certain hardware and software players and their games being tied to CD keys and discs.

Poll

Could Spore DRM kill PC gaming?

But Spore changed all that. First, EA made the DRM far more draconian than it needed to be. Three activations and you’re out and one account per CD key (something that EA seems to have misled customers about initially) is really just squezing the buyer too much. These are limitations that even basic users can hit up against pretty quickly so it’s something that every buyer should care about.

Spore DRM could kill PC gamingIt also seems that the anti-DRM movement has latched onto Spore as a symbol of DRM and evil and has chosen to use it as an example to educate users about the dangers of DRM and how DRM-ladened products are defective by design.

But how could Spore kill PC gaming? Well, already Spore has become the most pirated game in history.

Note: I’m not in any way condoning piracy. I’m a firm believer in paying for what you want and in my opinion if you don’t like the DRM, forget about the game. Looting a free copy isn’t justified.

Spore rising to the top of the pirated charts isn’t good for EA, isn’t good for the future of Will Wright games, and isn’t good for PC gaming industry as a whole. I’ve personally seen how quickly people embrace the idea of something for nothing. With games it starts off at the “having to have this CD in the drive is a pain, I wonder if there’s some way around that?” After a couple of minutes using Google that’s changed to “hey, I don’t need the CD after all!”. Problem is, people don’t stop there, and after a few more minutes of Googling it’s become “hey, I need never buy another game!” The ripped off have become the rippers off. The truth is that given the current state of the Internet, people need never pay for any digital content ever again.

Note: Again, I’m not in any way condoning piracy. I’m just stating a fact.

What keeps people in line is a sense of honesty and fair play, and an unconscious incompetence about what’s available for nothing. Not only has the DRM in Spore put people off buying the game, it’s exposed a wider audience to, well, the fact that you can get pretty much anything that’s in digital form for nothing in a few clicks of the mouse. 

Note: You can also get viruses, Trojans, keyloggers and so on, but that’s beside the point.

Increased piracy in the games sector isn’t going to bode well for future games. What’s worse, DRM will have killed off the very thing that it was designed to protect.

Thoughts?

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Adrian Kingsley-Hughes is an internationally published technology author who has devoted over a decade to helping users get the most from technology.

Disclosure

Adrian Kingsley-Hughes

All opinions expressed on Hardware 2.0 are those of Adrian Kingsley-Hughes. Every effort is made to ensure that the information posted is accurate. If you have any comments, queries or corrections, please contact Adrian via the email link here. Any possible conflicts of interest will be posted below. [Updated: February 23, 2010] - Adrian Kingsley-Hughes has no business relationships, affiliations, investments, or other actual/potential conflicts of interest relating to the content posted so far on this blog.

Biography

Adrian Kingsley-Hughes

Adrian Kingsley-Hughes is an internationally published technology author who has devoted over a decade to helping users get the most from technology -- whether that be by learning to program, building a PC from a pile of parts, or helping them get the most from their new MP3 player or digital camera.

Adrian has authored/co-authored technical books on a variety of topics, ranging from programming to building and maintaining PCs. His most recent books include "Build the Ultimate Custom PC", "Beginning Programming" and "The PC Doctor's Fix It Yourself Guide". He has also written training manuals that have been used by a number of Fortune 500 companies.

Adrian also runs a popular blog under the name The PC Doctor, where he covers a range of computer-related topics -- from security to repairing and upgrading.

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problem is...
harry.n 20th Dec 2008
... some people think they can say whatever they want nowadays and don't think how it affects everyone else.

Snide remarks like yours ("It has DRM,I want to use it on 2 computers., too bad buy 2 copies. " Its too expensive,so don't buy it,or get another job to pay for it.") are not only offensive, pathetic and a reflection of your particular kind of genius. They don't accomplish anything. Why not think it over a bit and suggest a real solution?
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That adds to 125%. I think the calculator behind the poll is crackers.

I'm sure Spore will kill gaming. Most people prefer set-top boxes anyway. happy
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"most people prefer set-top boxes"
shadfurman 17th Sep 2008
you are not most people, and while I'm sure there are more people playing $400 consoles (that are dropping drasticly in price) than there are people playing $2000+ computers (duh) consoles are not the same gaming style and probrably will never be. Computer gaming will never loose ground, they'll prob just eventually become the same thing.
This is showing how there is a disconnect between the consumers and publishers/creators of this content. If they made it easier to use (IE> remove the DRM), yes they possibly could make it easier for the game to be pirated..but its obviously not stopping it and only encouraging it. Step up, trust the consumer a little bit more and you'll have a lot more paying customers. Unfortunately you will not stop pirating.

I'll be the first to say I stopped buying music because of the DRM but giving it a second look due to the release of non-DRM tracks.
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Also, lower the prices
Lerianis 15th Sep 2008
They should also lower the prices. The fact is that the biggest thing that is driving people to piracy: high prices for games that are NOT worth $60 dollars or anywhere near that.
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people pay it
shadfurman 17th Sep 2008
people pay it, so OBVIOUSLY its worth it to SOMEBODY! Maybe it's just not worth it to you... but if it were cheaper there would be somebody else saying it cost too much...
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SOME people pay it, yes
AzuMao 17th Sep 2008
But if dropping the price would get more people to pay
it, they could make more money, and the users would be
more happy with it and more likely to stay on the
"light side". Win-win for everyone.
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agreed
shadfurman 17th Sep 2008
A cd-key is enough. Its like having a cheap lock on your door, it won't keep out anybody who wants to get in, but it keeps honest people honest. A cd-key says in a simple obvious statement "DON'T PIRATE THIS!". But there is NO WAY to keep digital content 100% secure and it's ridiculous to spend so much time and effort (and money) trying. (besides, most people that pirate software won't buy it. I ran linux until a friend gave me a pirated copy of win 98, it wasn't until five years later and I had a job and could AFFORD to pay for an OS that I did. I still pirate software all the time to evaluate it, and if I don't like it I don't buy it.)
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Publishers fault...
ZachE84 15th Sep 2008
that Spore is being pirated. DRM is the reason file-sharing exists. Every time I play Company of Heroes it forces me to put in my DVD and connect to their server to verify the copy. This takes 2 minutes, depending. Am I going to buy the new expansion coming out? Maybe, but having all this extra work for no reason is pure BS. It's easier to get the free version that's DRM free.

Same as the Music and Video industry, the game publishers must realize they can't stop file-sharing. They must embrace it and start publishing all games DRM free. This is the only thing that will curb online file-sharing.
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re: Publisher's Fault
Badgered 15th Sep 2008
Publishers fault... that Spore is being pirated.

At this point is where I'd normally start going into... Publisher's fault? So someone steals something and it's the publishers fault?

But that often goes nowhere. No one wants to take responsibilty for their actions anymore.

Don't get me wrong, I don't like DRM any more than the next guy... But I just refuse to buy the item instead of stealing it and saying "It's the publisher's fault".
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Well, If no one was pirating the software
GuidingLight 15th Sep 2008
the publisher would not put in DRM.
I really do not think that the publisher would want to add meaningless layers of DRM , activation servers, administration, ect for something that is not being stolen.

Much like a lock on a house house: is it their because of theft, or does the lock encourage theft?
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And if...
BitTwiddler 15th Sep 2008
The developer did not make it so hard for people to use the software they buy, maybe they wouldn't pirate it.

From what I'm reading, a lot of the people 'pirating' Spore have purchased it and simply don't want to deal with the DRM.
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re: And if
Badgered 15th Sep 2008
The developer did not make it so hard for people to use the software they buy, maybe they wouldn't pirate it.

From what I'm reading, a lot of the people 'pirating' Spore have purchased it and simply don't want to deal with the DRM.


I've never thought of circumventing the DRM as pirating if you paid for the software to begin with. I would bet however, that most who pirate Spore... did not pay for it. I'm guessing the people you're seeing posting that they bought the game and then cricumvented the DRM aren't so much afraid of admitting what they did. Those who stole it, may not be so willing to post about their theft.
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Wrong.
Lerianis 15th Sep 2008
Thee fact is that most people who download software 'illegally' have either bought the real thing in question and don't want to deal with DRM or cannot afford the thing in question because the price the manufacturer wants to charge for it is way too high.

Personally, I have 'stolen' some software..... but only games 5 years old or more that are IMPOSSIBLE to get through any legal means anymore. Any other game, I am very willing to buy and have bought on numerous occasions.... when they have gotten down to the 20 dollar price point where I can afford them.
Unfortunately, most games for the computer disappear of the shelves by the time they get down to that price point, for no good reason that I have been able to figure out.
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Not Wrong
Badgered 16th Sep 2008
Excuse me? You just proved my point. You're willing to go on record saying you bought the software then D/L the cracked version... after all you paid for it. How many others just D/L the cracked version without paying for it?

Obviously, we don't know because I'm guessing they're not stupid enough to admit it.
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not at all
shadfurman 17th Sep 2008
After reading all this and seeing the $50 price tag on the game I'm considering pirating it myself. Being on the internet gives ones self a sense of safety, of anonymity albeit usually false inspite of it being so easy to make true. Do you honestly think that many people are scarred of EA comming after them because they said in an online post that they pirated it? Thats not going to be enough for a warrant, so how is anybody gonna check? People download CRAPLOADS of games and movies and music EVERYDAY. (so do I) But the industry goes on. Almost ENTIRELY across the board, people who pirate music, movies or software would not buy the product retail. But many DO buy a product retail because they pirated it and liked it. (of course these are all assumptions based on my personal experience, but they are fairly logical)
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I always buy my computer games
TedKraan 17th Sep 2008
But now i will pirate this game.. just for principle..

Oh, the excitement! haven't done this since the school days! happy
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I agree...
Citizen Gkar 15th Sep 2008
...that if the DRM is too onerous, don't buy the software. I was on the fence about Spore, but had issues with the (legally) free Creature Creator, and thought that these issues might have been fixed in the final release. But this DRM goes too far. I am fine with having to put in the CD or DVD to play the game (like Seinfeld's reply to Elaine, who refuses to shake drinks anymore: "yeah that is difficult. That's a killer."), and maybe a one-time registration. But only three activations? No thank you.
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You must work for EA Games
divendra 15th Sep 2008
So the solution to theft is to abuse the people who are not stealing? Not only abuse them, but DAMAGE THEIR PROPERTY???

To use your analogy of having locks on doors to because people steal, then EA Games is like police breaking into innocent citizens homes without their permission because they might find a thief there.

I can't imagine how you can defend a corporation abusing its customers.
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But of course I do
GuidingLight Updated - 15th Sep 2008
and a hefty check do I receive every two weeks!

Who says I was defending EA Games? I was responding to the post where the person was implying that the pirating is due to DRM, not the other way around.

I do not support DRM, especially one where you are only allowed to activate the program 3 times, but I understand why it is there, and do not blame the company for the pirating of their software.

I am sure if there was a less intrusive way of protecting their products from pirating while remaining totally transparent to the end user, no one would have an issue.

Unfortuneatelly, what should be done until that safeqaurd is found?
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Just don't buy it.
Jeff Richardson 16th Sep 2008
?Capitalism is seen as arrogant, but that is merely the rage of Caliban on
seeing his reflection. The extraordinary thing about capitalism is its
humility and refusal to judge. It will give us what we want; it will not
force on us what it thinks we need. Often we are disgusted by what we
discover that we want--but that reflects on us, not on the servant who
brings us our fetish gear and saturated fats. It would bring us organic
turnips just as happily. If we cease to desire a product, the product
changes or ceases to exist. There is nothing more powerless than a
corporation.? Julian Gough, quoted in THE WEEK, 12 July 2008, p. 10.
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Corporate manure
cdmsr 16th Sep 2008
A massive load of tripe. Corporations are heartless, soulless entities that, for profit, will force on us whatever they can, whether we want it, need it or are injured or killed by it. From corrupted government to poisoned environment to an impoverished citizenry to dangerously defective products. The managers of a corporation can actually be held criminally liable for a failure to maximize profit even in the public interest.

And remember: Mr. Gough depends on corporations and intellectual property rights for his livelihood.
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Yep, nothin' but bull puckey!
thx-1138_@... 16th Sep 2008
I agree, Gough's verbal diarrhea is typical right-wing, fascist double-talk.

Drivel like that has been spilled out by corporations for decades and has as much credibility as anything the Adolf or Benito ever spewed out.

I liken new corporate DRM methods to Gestapo tactics - and the public can either "take it up the proverbial" or revolt by not buying these over-priced corporate "ball'n'chain" wares.

C'mon Public - wake up!
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yea right!
shadfurman 17th Sep 2008
Agreed! We are all powerless victims of those more powerful than us. There is nothing we can do, and it is not our fault. Corporations are just faceless greedy entities that are not run by men and women, and definatly not by any that have families that love them. They definatly don't have dreams or contribute to charity. We don't live in a democracy, we don't elect our politicians, we cannot run for public office ourselves. We do not form corporations with our buying habits (they would exist whether or not there was anyone to buy them or not) for that matter we cannot start our OWN small businesses that make products or services people may enjoy and so purchase, putting more money into our pockets and if managed well and reinvested turns our small business into a BIG business. But if we could, the acquisition of such wealth would INSTANTLY corrupt us. Nay! We should stay poor, spend enough money on schooling that I could have bought a couple houses, live on welfare services provided by our government until I get a job at a law firm working for a corrupt organization that protects corrupt organizations....

WE'RE ALL PEOPLE IDIOT!

No wait! Corporations should be REQUIRED by LAW to make everything easy, and ONLY products we like! And then they should sell them for prices we can afford instead of how much they need to cost to keep the company running, because we ALL know that companies don't have any expenses, they don't have to pay employees minimum wages or anything of the sort. And if they run out of money at the end of the month they can just buy their food with food stamps like we all do! And they can sit in a circle and smoke weed and the products will make themselves and everybody will love them and everybody will be happy and there will be peace on earth.

WE NEED TO BECOME COMMUNIST!
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Ah, phooeey shadfurman!
thx-1138_@... 17th Sep 2008
Let's get this straight: from your seat of *corporate comfort*, you're trying to say the public at large should simply play subservient and "prostrate themselves" before the likes of the RIAA - under the weight of ever weightier DRM - without so much as a flinch?!?

You SHMUCK!

The DRM methods that EA and other corporate bodies espouse are devised with one premise in mind: to screw as many customers (and prospective customers) by limiting what they can and can't do with a product those customers *have already bought*.

Since you're too dense to understand, let's spell it out in plain terms for you. If there's anything that large corporates do better than anything else (including pumping out over-priced wares) is market those 'wares' so that end-users have to practically hemorrhage cash through: licensing, re-licensing, maintenance, repair, replacement and upgrade. Tell us wiseguy how the h3ll that's supposed to be acceptable in the eyes of *legitimate Joe & Jane Public*?!?

You know what, don't bother looking at the flip-side? Hide behind your self-serving, corporate diatribe by all means - but don't try selling your horse-s@#t to the masses labelled as candy. In the court of public opinion the results are well and truly in - and guess what, corporate psychophants like you are in a pretty sleek minority.

How the three of you cope i'll never know ...

Take some free advice: the next time you're at a Republican convention, leave the manure there, save yourself the heavy haulage fee ... and get a cab home.


"A euphemism is to do or say the nastiest thing in
the nicest way."


Funny ... i've never learned how to do that - so as always i'll call it the way i see it ...

I guess that rules out a career along side you, shadfurman, as a RIAA attorney.
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not the same
shadfurman 17th Sep 2008
Imagine if you were REQUIRED to have three locks on a house you had to go through every time you came in your house, even after you bought it. Would that encourage positive feeling. Of course it doesn't cost a company ANY resources if I pirate a piece of software I would never use if I had to pay for it. I pirate software all the time, but I donated $50 for openoffice.org cause I DO use it.
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Well said.
InfinityMachine 17th Sep 2008
Well said.
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It hate to disagree but...
chrevnir 18th Sep 2008
...this DRM seems much more aimed at the secondary resell market with its "three installs and you're out" much more than anything to do with piracy.

I am also one of those boycotting EA on this matter of DRM, I have been waiting years for this game to finally hit the shelves, was actually planning to buy three copies so that my kids and I could play together. Then after the SECuROM DRM on Bioshock refused to even install on my computer because of my Program Explorer (Microsoft tool for monitoring programs) and wouldn't install until I not only exited the program, but rebooted the computer without it ever running, I swore never again to purchase another program using such a DRM.

And after all the hoopla surrounding the Bioshock fiasco, EA willingly chose this same DRM for Spore. I give up. EA did it to themselves, they deserve whatever comes at them. They will never get another penny of mine.
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THIS lock encourages theft.
se_lain@... 20th Sep 2008
In this case the lock is indeed encouraging theft.
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That's like saying...
Wolfie2K3 16th Sep 2008
...it's the home owner's fault the house got robbed - because he had the gall to put locks on the doors - and used them. If only he left the doors wide open, no one would have bothered going into the house and stealing everything of value except the kitchen sink.

Somehow... That doesn't quite work.
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No
AzuMao 21st Sep 2008
It's like saying Rolex watches having a remotely
activated self destruct inside them that Rolex SA can
detonate at any time would be retarded and would make
people more likely to buy imitations rather then less
likely.
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The blog is wrong
XamotDB 21st Sep 2008
Read the FAQ on their site, multiple installs on the same machine do not count against your total. The limit of three refers to three machines can have the game installed at the same time. These arguments are pointless, go to the sources instead of these third party bloggers.
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Two points:
Sleeper Service 15th Sep 2008
1) Didn't you do this article already?

2) No it won't. They should make it five activations but we've had DRM for a long time now and it's made no difference. A bunch of sheep voting on Amazon won't affect things unduly as the attached shows:

http://www.play.com/Games/PC/6-/RegionHome.html

I'd point out it's also the top of Game's PC sales chart and just about every other chart out there.

It's a total non issue.
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Maybe, Maybe not.
Scubajrr 15th Sep 2008
For the past 15 months all my 14 year old has been talking about is SPORE. "It's comming out in 4 months", "Only 5 weeks until it's out", "We should pre-order so were sure to get it" So last week my wife went out and bought SPORE. Then she thought she would suprise him by installing it on the family PC and have it waiting for him. (-1 activation) What's this. When she tried to start the game it won't run. Why, system fails to meet minimum. Now I know our family PC isn't a gaming rig but it is a 3.0 Ghz P4 with 3 gig of ram, 250 gig HD (187G freespace) and a 128meg Nvidia video card. (the minimum on the box is 2.0 Ghz, 6 G disk space, 128 M video) The very least the install should do is verify system specs and compatibility before using up one of those crucial activations. A "quick" (there's a joke) call to EA tech support and their suggestion, "Buy a new computer!" Which of course eats another activation. I am normally loath to suggest litigation but I think I hear small claims court calling.
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Sadly...
Sleeper Service 15th Sep 2008
...the minimum specs for PC Gaming are woefully out of kilter with what you really need. This is known issue with gaming and one that needs sorted out.
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Spore D R M could kill PC gaming
algzdnet 15th Sep 2008
Games should be free and then u recoop your money buy paying the crazy fees each month.
It would be a "COLD DAY in H ##L" before I pay $50.00 dollars for a game then pay another $10-20 per month just to play the darn thing.
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what's wrong with monthly fees?
Khyron 15th Sep 2008
someone out there is storing your information, essentially saving your game, so you can start where you left off. Also, these subscription games are also mostly social games where you play with other living people around the world, which makes the games more dynamic and long lived.

If you just play a game for 2 months and then shelve it, sure this subscription thing might be foreign to you. But for a game that can keep your attention for 3 years or more, the subscription costs can be worth it.
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Monthly fees
Pete "athynz" Athens 15th Sep 2008
suck. Which is why I try stick with Guild Wars - buy the game for 50-60 bucks (or less depending on the timing) and play online with NO monthly fee works out better than paying the same thing for a game (say Everquest) and then paying a monthly fee on top of all of that.

Of course then again I too played evercrack, evercrack 2, Star Wars Galaxies, City of Heroes/ Villians, and Planetside for a while... and all of that adds up to a very hefty monthly price tag even with the players pack that Sony uses...

And I admit to keeping my subscription active for COH/COV... But I really do like the Guild Wars business model of charging just for the inital purchase of the game.
Noone I know would pay an ongoing monthly fee after already paying through the nose for a game....
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Like WoW, right?
Gritztastic 16th Sep 2008
10 million subscribers can't all be wrong.

I think the video game industry needs to move on and accept that they cannot control single player game piracy.

What they can control though is on-line play. For Example, I have a hacked version of C&C3: Kane' Wrath on my Mac (the official Mac version has not been released yet). I play it often, but I can only play the single player modes since I don't have a key to play online. The DAY that Wrath is released for the Mac, I will purchase it and use the key on my hacked version (or reinstall the official and re-apply the no CD hack). I play the original Mac C&C3 on-line several times a week, which I happily purchased at retail solely for the purpose of playing online.

I have little patience for games without online player-vs-player (though I might be in the minority), but if PC game manufacturers want to weather this storm, they need to focus on on-line play, as it adds replay value and subscription/DRM is MUCH easier to enforce when 1 purchase = 1 key = 1 on-line account.
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RE: Spore DRM could kill PC gaming
mushu999@... 15th Sep 2008
DRM only hurts the legal users. This has been proven time and time again. It is exactly like gun-control laws. The "bad" people will always get guns from somewhere no matter how "illegal" it is, and they will always bring guns into so-called "gun-free" areas no matter how many signs are posted not to do that.

DRM and all forms of copy-protection are a mountain to be climbed for coderz, and climb it we (uhh, they) will. There will *never* be a copy-protection scheme that can not be defeated. Ever. Period. DRM is merely an inconvenience. Blu-Ray DVD is defeated. SecuROM ver 7.xx (the latest being used) has already been defeated.

Once we buy the game or music CD then it is OURS to do with AS WE PLEASE!!! Manufacturers need to learn this simple idea. By making it *easier* for us to purchase DRM-free entertainment they will reap the rewards far more than trying to create a road-bump to stop us. Oh, and too bad about the used-game and used CD market--Congress is on our side of those tracks, live with it.
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Terrible analogy
David Bacon 15th Sep 2008
The problem with guns is that they are meant to kill people. Period. If you, ordinary person, has a gun in your house and for any reason( your wife cheated on you, you have big debts against one guy and nobody will miss him, you drink a lot, or you go nuts and decide to kill a lot of people in your work/school, and any other reason a ordinary would turn into a murderer) you ?ll use it. That scenario is more logical than a guy entering in your house and you having the time to find the gun, load it(if you have kids is a good idea to not let it loaded) and then figthing back.
But appart from the bad analogy, your point is rigth, it won?t stop piracy and will take customers away.
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WRONG!!!
mrlinux 16th Sep 2008
"The problem with guns is that they are meant to kill people. Period"

Guns have far more use's than killing people.

They can be used for:
1) Hunting
2) Target Shooting
3) Decorations
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And don't forget
Kid Icarus-21097050858087920245213802267493 16th Sep 2008
4) Eating doughnuts off of ? la Chief Wiggum style
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even MORE terrible analogy!
shadfurman 17th Sep 2008
WHATEVER! If I for ANY reason went crazy I could do a LOT of killing with MANY of the items in my kitchen. But if a guy broke into my house with a knife, I'll be glad I have a gun! BUT I did not buy my gun to shoot bad guys comming into my house. I bought it to shoot up my old computers when they break! Pointless you might say? Isn't this a comment board for video games?

(the ultimate irony is that if someday an unorderly person raped your wife and daughter and you had no effective way to protect them because the intruder had a gun... I wonder if that change your mind. It's happened to people I know, it could happen to you. It's sad and disgusting, but it happens.)
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RE: Spore DRM could kill PC gaming
paurience 15th Sep 2008
I doubt this is going to do even a little bit of damage to computer gaming. Microsoft has had s similar component in place since XP shipped. Activation initially was denounced by all manner of people. It is INCREDIBLY annoying. And strangely is is still in Vista. It's a non-issue. If the game didn't work unless you were connected to the internet, or the took down the servers doing the authentication so that you game became useless, then I would see the point. If you want to install on a 4th PC just do what you do when you call Microsoft for your 3rd activation. Tell them you got a virus and are reinstalling.
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RE: Spore DRM could kill PC gaming
Cdolphin 15th Sep 2008
It has killed (past tense) pc gaming for me. I'm done with it. My next desktop will be Linux only since I've no more need for Windows without PC gaming.

This is one 'sheep' that refuses to be fleeced by EA and other game developers so they can sell me rental rights at product prices.

Paying PC gamer of 20+ years, and non-pirate, signing out.
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RE: Spore DRM could kill PC gaming
beehive808 15th Sep 2008
The bottom line is that unless it's a crazy situation which happens in places like Russia (Their biggest musical group, Tatu sold at least three times as many pirate copies as they did legal ones), it won't outright kill the industry which attempts to use drm to protect itself. The question is how well can that industry (whether gaming or music or whatever) adapt to the now not so new digital copying reality ?

Cries of piracy and attempts to rein it in have been going on for over 25 years. Video tapes and cassette tapes come to mind as targets of the media industry trying to attack people who copied original works with cheap, easily available technology for personal or piratical reasons. Digital copying and p2p has just made it easier, faster and more commonplace.

The RIAA has gone all Gestapo style suing senior citizens, corpses, children and computer illiterate . Sony ticked off a lot of people with their recent computer malware-type drm software. Extreme DRM measures has been one of the main complaints (among others)of Microsoft's wildly unpopular Vista Windows system.

Corporations want to keep their money and they are doing a lot to show that they are serious.

But they are also seriously alienating customers.

The average consumer JUST WANTS A PRODUCT WITH NO HASSLE THAT WORKS. That simple. Drm can be painless or not. But in many cases, it is so intrusive that it is not. And that creates a product WITH HASSLES WHICH DOES NOT WORK. (Apple iTunes, the drm version being a possible exception).

And is it completely the fault of a customer or ex-customer or potential customer who gets turned off by all that?

Not really. If someone wants it bad enough they will find a way to obtain it, legal or not.

Yeah, half a million copies is a lot of piracy.
But Windows has tens of millions of pirate copies out there just to hazard a guess. But it still makes money for the company. Microsoft has even tacitly backed off on piracy. As illegitimate as a pirate copy is, some elements of MS possibly view it as part of their marketshare. An unintended consequence of piracy. A pirate Windows machine is one less legit Open source/Linux/Foss machine.

Better a pirate user of OUR product then a competitor's legitimate one.

Bit torrent and other p2p technology still thrive despite measures like shutting down internet service providers, blocking torrent services, mass suings, etc, etc.

Piracy will continue.
It's always been around and always will be. The only variable is a matter of degree.

And corporations with ham handed approaches will usually meet with limited success if not outright failure because they have failed to calculate piracy into their business model equations.

Even non digital/non media purveyors suffer piracy. How many Rolex and ***** knockoffs/ripoffs are out there? But these companies still make a good living from their core product.

It is the right of companies and businesses to protect their money making wares. But it is also their responsibility to adapt to today's digital reality. Some are doing it well (certain musical acts which have gone independent of record companies), others are flubbing it big time (if a company angers its customers, the very people on that it relies on for its very existence, then it is royally screwing up).


I don't think a lot of these companies get it.
Are there easy answers? No.

Spore DRM WON'T kill gaming. It may make a huge legal precedent and set the field for a battleground. Or it may just go the way of more last week's blog fodder.

But they will sell more legit copies and there will be more pirate ones as well.

That's a matter of course.

And DRM isn't going to stop piracy completely.

That's also a matter of course. Spore included.
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PC Gaming IS dead to me...
BitTwiddler 15th Sep 2008
And this is the primary reason why. The other reason was the never-ending battle to keep up in hardware needed to run the latest games, primarily video cards.

With the exception of online racing, I've gone 100% X Box for all my gaming. I put in the DVD, and run the game. Done. No DRM to worry about (it's there, but doesn't matter in this case)and no stupid serial numbers to enter. Insert disc and play. Done.
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You aren't really into FPS then..
TedKraan 17th Sep 2008
Or love the auto-targetting feature
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If you treat your customers like criminals...
Bozzer Updated - 15th Sep 2008
I had a nasty experience with StarForce around 6-7 years ago. It basically was the cause of my DVD burner to fail, back when DVD burners cost around ?80!

The anti-copy protection was slowly wrecking my drive as it was incompatible with my firmware on the drive. It was slowing down the drive everytime it ran. It got to the point it was in PIO mode and then it just gave up the ghost completely. Google it, it happened to plenty of people.

I vowed never again to buy a game with OTT copy protection. Thankfully Bethesda never put OTT copy protection on Oblivion (apart from DVD check).

I was going to out and buy Spore until I read about this. There is no chance now. Sure, I could torrent it and play it without DRM but the best part (to me) was the other users content. Now I guess I will never know. Surely they could have just used a serial number check and kicked any dupes off.

More to the point, just how many of these mechanisms is the end user expected to install on their machines. A lot of the time the copy protection mechanisms are installed silently without giving the user a chance to have a say. Very underhand. And there is no uninstall feature either!

When you start treating your customers like criminals, don't be shocked if they end becoming one. Especially if being a criminal means that there is less bloat installed on your machine. And as for the worry about Viruses or Malware, the authors of these Anti-Copy protection programs and the Publishers that use them might want to look at their glass house before they start throwing stones at others.
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problem is...
harry.n 20th Dec 2008
... some people think they can say whatever they want nowadays and don't think how it affects everyone else.

Snide remarks like yours ("It has DRM,I want to use it on 2 computers., too bad buy 2 copies. " Its too expensive,so don't buy it,or get another job to pay for it.") are not only offensive, pathetic and a reflection of your particular kind of genius. They don't accomplish anything. Why not think it over a bit and suggest a real solution?

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