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Hardware 2.0

Adrian Kingsley-Hughes

The weak link in Windows Phone 7 game plan

By | August 17, 2010, 6:30am PDT

Summary: Microsoft is keen to point out that the Windows Phone 7 platform is a game-centric platform. But there’s a weak link in this gaming ambition.

Microsoft is keen to point out that the Windows Phone 7 platform is a game-centric platform. But there’s a weak link in this gaming ambition.

Here’s the plan, according to Mary Jo Foley:

All in all, there are 50 titles Microsoft is announcing today that will be available for Windows Phone 7. According to a spokesperson, these “are just the beginning of a full portfolio of games and applications coming to Windows Phone 7 this holiday – there is much more to come. Additional titles will be announced between now and the Windows Phone 7 launch this holiday season; once the phone launches, new Xbox LIVE titles will be added to the games portfolio every week.”

OK, so what’s the problem here? It’s simple - the touchscreen.

I know that Apple started this with the iPhone and the iOS platform, and I know that everyone else just copies what Apple does without really giving it any real though, because, after all, Apple can’t make any mistakes. Problem with is photocopier approach is that these clone devices have the same flaws at the original, only amplified because the cloners are trying to avoid as many patented technologies as possible.

Gaming on a touchscreen sucks. It’s not an issue of graphics, which is good on the iPhone, but the fact that the on-screen graphics have to share space with the user interface, and then you’re fingers and thumbs which then obscure both the game graphics and the controls. With physical buttons, they’re separate to the screen so you digits don’t obscure the on-screen fun. Also, you can feel the buttons under fingers and thumbs, so you don’t need to keep looking to make sure that you’re on the right button or control.

Touchscreen gaming sucks.

Now, Apple isn’t a company that has a gaming heritage. Sure, some games do run on Mac OS, but the Mac isn’t seen as a gaming platform, let alone a hardcore gaming platform. Apple doesn’t really do gaming, so its mistakes are easily overlooked.

But Microsoft knows gaming. Gaming has been Microsoft bread and butter for years, starting as far back as DOS, evolving immensely when Windows came along, continually evolving as DirectX and GPU power grew, and then evolving even further into the Xbox. There are Microsofties that have years of gaming know how, and one thing that should the patently clear is that good, immersive gaming requires decent controls, something which a tiny touchscreen can’t offer.

The iPhone is a decent platform for casual gaming, the sort of gaming that appeals to the FarmVille and Happy Aquarium player. That sort of thing works because people aren’t that invested in the game (heck, they’re free games designed to absorb some free time). Investing good money ($10+) in a game that ends up being unusable because of the user interface sucks, and it’s the sort of thing that will upset gamers.

So Microsoft is trading a dangerous path here and needs to be careful that it doesn’t tarnish the Xbox brand by aligning it too closely to an inferior smartphone-based gaming platform. I know Microsoft is desperate to squeeze as much halo juice as possible from the good feelings people have for Windows 7 and the Xbox, but it’s possiblee to take things too far. And I think Microsoft might be doing just that here.

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Adrian Kingsley-Hughes is an internationally published technology author who has devoted over a decade to helping users get the most from technology.

Disclosure

Adrian Kingsley-Hughes

All opinions expressed on Hardware 2.0 are those of Adrian Kingsley-Hughes. Every effort is made to ensure that the information posted is accurate. If you have any comments, queries or corrections, please contact Adrian via the email link here. Any possible conflicts of interest will be posted below. [Updated: February 23, 2010] - Adrian Kingsley-Hughes has no business relationships, affiliations, investments, or other actual/potential conflicts of interest relating to the content posted so far on this blog.

Biography

Adrian Kingsley-Hughes

Adrian Kingsley-Hughes is an internationally published technology author who has devoted over a decade to helping users get the most from technology -- whether that be by learning to program, building a PC from a pile of parts, or helping them get the most from their new MP3 player or digital camera.

Adrian has authored/co-authored technical books on a variety of topics, ranging from programming to building and maintaining PCs. His most recent books include "Build the Ultimate Custom PC", "Beginning Programming" and "The PC Doctor's Fix It Yourself Guide". He has also written training manuals that have been used by a number of Fortune 500 companies.

Adrian also runs a popular blog under the name The PC Doctor, where he covers a range of computer-related topics -- from security to repairing and upgrading.

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@John Zern
Bruizer 10th Sep 2010
"As for the iphone being superior? I just don't see it. It's really not much different then a WM"

I also was told Commodore VIC-20 (WM) could do everything as well as an IBM-PC (iPhone). They were wrong as well.
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Why do you bloggers constantly ignore reality?
NonZealot Updated - 17th Aug 2010
I know that Apple started this with the iPhone and the iOS platform

You do realize, don't you, that MS has been doing mobile gaming for at least 10 years, right? You've essentially done the same as saying Snow Leopard is a copy of Vista because Vista has mouse support and so does Snow Leopard but Vista came out before Snow Leopard.

MS isn't copying Apple by providing games for smartphones. WP7 is simply the latest in a long line of MS mobile products that supports gaming.

Problem with is photocopier approach is that these clone devices have the same flaws at the original, only amplified because the cloners are trying to avoid as many patented technologies as possible.

Funny, I would say that it is just the opposite in many cases. Take the iPhone for example. The first iteration was a very poor clone of Windows Mobile but it was a clean slate with no baggage. This allowed Apple to gradually improve the device to the point where the iPhone 4 is finally a good phone (all iPhones before iPhone 4 sucked big time). The ability to learn from the mistakes of your competition without worrying about backwards compatibility is very powerful, one that Apple took advantage of with every successful product they've ever released. Apple has no new ideas. They simply sit back, watch a market develop, look to see where the true innovators made mistakes, and then swoop in much, much, much later. Add some great marketing and you get Apple's success right there.
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@NonZealot
Good trolling fodder! I'll bite.

I lived with WinMo almost 3 years before I got an iPhone. Believe me, the iPhone was no clone. In fact, it's safe to say it single-handedly killed WinMo. Let's see if games will satisfy the remaining business users of the platform.

I love it when MS zealots say the only reason Apple is successful is because of marketing. Gee, someone should let Microsoft know because obviously they haven't thought of it or don't have the money!
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No, NonZealot's right.
John Zern 17th Aug 2010
I was running games on PocketPC/Windows mobile long before there ever was such a thing as an iPhone.

As for the iphone being superior? I just don't see it. It's really not much different then a WM or Android phone, just different variations of the same thing.
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@John Zern
Bruizer 10th Sep 2010
"As for the iphone being superior? I just don't see it. It's really not much different then a WM"

I also was told Commodore VIC-20 (WM) could do everything as well as an IBM-PC (iPhone). They were wrong as well.
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@NonZealot

How can you have a very poor clone and yet be a clean slate? Poor clones always have the baggage with none of the good parts.

Apple sat back and watched the stagnation of Windows Mobile and decided they could do better. The stagnation of Windows Mobile was probably worse than the stagnation of Internet Explorer 6. Only this time a money backed corporation decided to eat Microsoft's lunch instead of an open source movement.

It wasn't just Microsoft that had stagnated but the whole industry. Apple reinvigorated the entire market.

I am not an Apple fan. There isn't one single thing that I own that has Apple's logo on it.

You must give credit were credit is do. Everyone is know adding features, redoing their operating systems, and driving innovation thanks to Apple.
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iPhone was a poor clone of WinMo???
Bruizer 10th Sep 2010
@NonZealot

Dude, you need to get back on your Meds. They were similar in that each could make cell phone calls and each had a processor. One crashed repeatably (and that is not the iPhone) and the other did not. One was usable (that one was the iPhone) the other not so much.
what makes you think the other handset oems wont have WP7 models like that instead of a slide out keyboard which you dont really need, especially since all the reviews say the WP7 sip blows away the iphone/android experience to the point where you can type as fast as swype.
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@Johnny Vegas Oh, those Sony dedicated game buttons/controllers/etc. Too bad they NEVER SUPPORT THEM WITH GAMES.

I bought the W660 because it had dedicated buttons for gaming. NONE of the games I downloaded for it used them. None!

I love SonyEricsson's phones, I love the cameras, I love the music players. But they suck at content.
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Touchscreen gaming sucks, yes, but...
Cylon Centurion 17th Aug 2010
If you are buying a phone just to game, then you need your cranium checked.
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@NStalnecker

Exactly! And who knows maybe some sort of attachment can be made or phones designed with different or better control schemes.
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@NStalnecker

I guess its a good thing that people buy phones to do many things including gaming.

Convergence device is a convergence device.
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@NStalnecker Wow, take all morning to think that one up?
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Touchscreen gaming isn't all bad
SlithyTove 17th Aug 2010
It really depends on the game. Strategy games like Plants vs Zombies, civ type games, etc work very well on touch, roughly on par with a mouse and better than a D-pad button combo certainly.

Puzzle type games like Bejeweled and certain types of rpgs also work very well.

But a lot of action type games do indeed suck. As a general rule, if it has a virtual d-pad or virtual buttons mounted on the bottom left or right, its going to suck on a touchscreen.
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@SlithyTove I agree- there are many genres of games that work as well or better with a multi-touch/accelerometer/gyroscope control mechanism:

RTS (Red Conquest, Galcon)
Puzzlers (Trism)
Tower Defense (Zombie Attack)
Strategy (Civ Rev)
FPS (N.O.V.A)
RPG (Zenonia)
Indie (Envirobear, Magnetic Shaving Derby, Pocket God)

Not to mention tons of new types of games that have never been done successfully with controllers, like Tilt to Live, Doodle Jump, Labyrinth, etc.

Or games that rely on constant network connections or GPS would never have seen the light of day on the PSP/DS (Farmville type games, Eliminate Pro, My Town).

Sure, there are some genres that will probably always be better with a controller or keyboard/mouse (Fighting games, complex MMOs, competitive FPS, etc), but to anyone that says 'touchscreen gaming sucks' I would recommend heading over to toucharcade and checking out some the popular touchscreen games.
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RE: The weak link in Windows Phone 7 game plan
Darren Humphries 17th Aug 2010
Adrian, you're point here is moot. As has been stated; a phone is not meant to be a "serious" gaming platform, simply an enjoyable and available and expectations will allow for the "problems" you mention. People like the iPhone gaming experience and will like it on WP7 just as much.

BTW, getting picky here but maybe you should proof read your posts a bit better. I see at least two spelling mistakes and "trading a dangerous path..." should be "treading". I only point this out because this is ZDNet, not Adrian.blogspot dot com.
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Live in a glass house?
donniebnyc666 Updated - 17th Aug 2010
It should be "your" not "you're" in your first sentence.

That is unless you meant to say: "Adrian, you are point here is moot."

Also, "proofread" is one word.
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@Darren Humphries beet me two hit. Adrian's spell checker works, but he obviously didn't poof reed the text. happy
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@Darren Humphries

I have been wondering why a phone can't be a "serious" gaming platform. After all PSP and DS are quite popular.

I think it mostly stems from the fact that the race-to-the-bottom price points on the iPhone have meant that no serious developer can develop for the platform and have a hope of an ROI.

My suspicion is that W7 games will have considerably more serious titles but also much higher average prices per title, more in line with PSPes and DSes.

Also, XNA is easily best-of-breed for a mobile game development platform at this point.

I really have no doubts that it will prove a competitor not just to Android and iPhone gaming but to dedicated portable gaming devices as well.

The only question is whether or not MS will be able to generate sufficient critical acceptance mass out of the gate to sustain the whole thing.
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RE: The weak link in Windows Phone 7 game plan
Loverock Davidson 17th Aug 2010
I knew soon as I read the title this was another Microsoft hate piece from AHK. It sounds like you are giving Apple a free pass for having sucky games on the iPhone but not Microsoft just because they are Microsoft. Did I get that right?
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@Loverock Davidson I guess you missed the part where he said Gaming has been Microsoft bread and butter for years, starting as far back as DOS.

I think the bean counters at MS would beg to differ with him on that point. Not to mention the developers.
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Adrian: XNA and Silverlight do support keyboard functionality but all games should support touchscreens because everyphone will have a touchscreen but not every phone will have a keyboard.

It's up to developers to support the keyboard functionality, MS just gave them the option to do so.

Another thing, touchscreen games for PHONES are mainstream, so even though your opinion on touchscreen phones are lame, that doesn't matter since the money maker is touch. You also mention that a person's fingers can get in the way of the UI. Well, first, it depends on the game. Secondly, the developer can make a UI that will work for most people that their hand doesnt get in the way.

All in all, your article needs to be updated with points stated by others so a reasonable discussion can happen.
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ok..
incendy 17th Aug 2010
I think it is very nice that you have an opinion and the internet allows you to post it all up in our faces but saying something sucks is a pretty broad statement especially when sales and surveys clearly show people enjoy touch screen gaming.

Personally I think it sucks that publishing companies allow amateurs to post false statements on news sites.
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How come I am not surprise that Adrian is going into an all attack mode?
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RE: The weak link in Windows Phone 7 game plan
Loverock Davidson 17th Aug 2010
@day2die
I wasn't surprised either. The odd thing is he never used to be this way until a few months ago.
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@Loverock Davidson
If certain bloggers were always flaming and click baiting, we'd start to ignore them. By rotating which bloggers are doing incite pieces, we never write anyone off completely. Trust me, in a few weeks it will be Adrian's turn to do some insight pieces again.
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@day2die

Because that is what he does. It is the only way he can get people to read his stuff is by bashing some piece of technology to get the people that get their jollies about arguing which technology is better. Frankly I am Sick of the MacOS vs Windows vs Linux, AMD vs Intel, iPhone vs Android vs WinMobile vs whatever, flame wars. I just do not understand why people cannot provide accurate facts about features and limitations and keep their personal agendas out of it. Technology is made to work for the user and for the past 5 - 10 years the My Technology is better than yours childish taunting that has been going on is just plain silly.
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RE: The weak link in Windows Phone 7 game plan
dave95. Updated - 17th Aug 2010
Think you're confusing hardc0re gamers with casual gamers. As the iPhone is proving, there's a huge market for simple touch based casual games. Many are perfectly suitable for touch like driving or flying games that take advantage of the accelerometer.

http://www.youtube.com/watch?v=Z7SnwkdHO2o

There are some that I play everyday that's good (including good graphics). Others with controls all over the screen are not as great, but they will be weeded-out. Lets not generalized the whole touch-base game category as bad. The PSD and DS with their physical controls continue to lose share to iPhone/iPod Touch games. Microsoft would be silly not to want a piece of that action. Will they get any is another story. Just because they have the XBox live integration does not automatically mean they will do well with games on phones. Like I mentioned, different category of gamers, casual and hardc0re. I fall in the casual (pickup and play for a few minutes a day person).
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Touchscreen are not the best for gaming, but you're not seeing the bigger picture...

Unlike the iPhone/iPod Touch, WP7 is an open platflorm. Open in the sense that there will be MANY different form factors and add ons from third party vendors. Having the option for a keyboard makes a huge difference when it comes to gaming.

Nevermind the fact that besodes the touchscreen you also have accelerometer/gyroscope control...

And if a front facing camera becomes the norm it opens up more possibilities of game control through simple hand gestures.
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@oolong2
Unlike the iPhone/iPod Touch, WP7 is an open platflorm.

I wouldn't call WP7 "open". As an OS, it is as closed as Apple's. It is, however, licensed, though with far more restrictions than Windows Mobile was licensed.

there will be MANY different form factors

Yes. It is possible that there may be "gaming oriented" form factors. However, the immediate issue of fragmentation arises here. Unless games are written to take advantage of the controls on the gaming oriented WP7 phones, those extra controls won't be useful and if you write your game to only work on those phones, you will severely limit your market. Not saying it couldn't be done but I don't see it as likely.

add ons from third party vendors

Um, have you counted the number of add ons for the iPod universe and compared them to the number of add ons for the truly open Android universe? If anything, the various form factor advantage you mentioned is a huge disadvantage for third party vendors since they need to build their add ons for so many different shapes, sizes, and placement of whatever port they have on the device.

And the latest iPhone (and probably the soon to be released iPod Touch) both have accelerometer and front facing cameras. In fact, I believe that WP7.0 will not have support for gyroscope in the OS.
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A gamer will spend more money on a game than a couple bucks, and will play it more than a few minutes at a time. You need a better layout than a touchscreen to play a good game for any good length of time. Why do you think the Gameboy does so well, a couple buttons and a D-pad is all you need.
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RE: The weak link in Windows Phone 7 game plan
Stormbringer_57th 17th Aug 2010
Apple marketed the third generation iPod Touch (and to some extent, the iPad) as a gamer-friendly (although not gamer-centric) platform and nobody had a problem back then. Plus, Microsoft's toting WP7 as a task-centric (vs. iOS and Android, which are "app-centric") platform, within which games are just one part. Of course, they do exploit their success on the XBox as a get go - but then again, who doesn't? Apple also leveraged its iPod/iTunes almost-monopoly in the same way for the iPhone launch.
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grammar
thexerothermicsclerodermoid 17th Aug 2010
Adrian Kingsley-Hughes you need to brush up on your grammar. I believe Word checks for grammatical errors. Give it a try. Don't shame yourself.
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RE: The weak link in Windows Phone 7 game plan
ryanstrassburg 18th Aug 2010
I don't know, MS seemed to have revolutionized gaming with a controller-less controller (the Kinect) so I would suspect they may have atrick up their sleeve here as well.

The only thing I agree with is that gaming can actualy be fun on a screen under 15 inches. Whether the device has an accellerometer or other axis-aware mechanisms it is still a small device with highly limited display capabilities.

Maybe I am just old-school but gaming should be done on a PC with real controls that are actual size. Ok, consoles are ok but the PC still runs circles around any console system.

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