Post-PC success comes from embracing humanity's darker side
Summary: Smartphones and tablets cover the whole gamut of human experience, not just the nice stuff about unicorns and rainbows. Accepting that fact lets us all have better tools to support our lives.
Every year, I'm lucky enough to be asked to one of the local universities in the UK to help students on an IT-related degree program. The students have to group together in teams of four, each team putting together a business plan for a commercially defensible smartphone apps.

One part of this process involves the initial brainstorming of ideas before the teams go away and produce their final presentation.
In the morning, I give a little lecture about building mobile apps. In the hotel that morning as I was tweaking (aka, "writing") the slides, I started a slide titled "Don't assume everyone is nice to one another". Running out of time, I deleted it.
I wish I'd finished it.
Out of the 10 groups that day, something really interesting happened. Seven of the groups suggested the same sub-feature of their main idea — specifically, that open crime data could be incorporated into the app to provide a feature that would help people out for the evening find a route home that took them through safer neighbourhoods.
So seven times that day, their tutor and I had to point out that if they produced such a thing, all that would happen would be that would-be muggers would use the same app to identify places where people thought they would be safe, and then go and mug them.
You see, not everyone is nice to one another.
Dark
The fact that seven of the 10 groups came up with the same idea tells us something — often, people thinking about building post-PC apps base their thinking on an overly simplified view of human relationships.
This is an important point, because post-PC is all about "relationship-centric" computing. Smartphones, tablets, and the services we run through them are all about connecting us into relationships with others and our relationships with ourselves.
As a result, anything you use your smartphone or tablet for covers the whole gamut of the human experience, and by definition that can't just be all the nice stuff.
It's easy enough to assume that everyone is happily married, the kids are all A-grade students in school, and crappy things happen to other people, but human society is not like this. Husbands and wives cheat. People abuse and are often horrible to each other.
The point is that when we're looking at software solutions that are about the whole human experience, you can't just choose the nice, light, and jolly parts of life and focus on that. This isn't like building enterprise software for tracking invoices and managing cash flow — it's about people's lives.
Here's an example. A husband and wife are not getting on and they are fast approaching the end of their marriage. He goes on a business trip to Amsterdam. He has an app on his phone that sends back his location. There's nothing sinister in it, it's just something they both use to coordinate picking the kids up from after-school clubs, etc.
She asks him not to go to any strip clubs whilst he's away. He agrees.
He leaves his phone in a cab and the next person in picks it up. Perhaps that person intends to keep it, or intends to return it. Either way, its new quasi-owner is on his way to a strip club with the phone. The wife has a look at where the husband is, quick look on Street View — perhaps she's suspicious, perhaps she's interested — and assumes it's him that's gone to a strip club, not just his phone.
That's them done — the husband's "lie" causes their story to end in divorce.
The point of that story is that as an app designer, if you're thinking about the darker side of human relationships — ie, that things can go very badly wrong and it's not all unicorns and rainbows — you might design that app a bit differently.
In unicorns and rainbows world, spouses always get on, and the "hey, do you remember the time your phone went to a strip club on its own?!" is just a fun story. In the normal world, it depends on just what state their relationship is in — it could be a fun story, or could be their last story.
Specifics
Another thing that's always interesting about the university work is that none of the groups ever come in with an app that's morally unjustifiable.
Why have none of the university groups ever come in and said "we're going to build an app that helps muggers find victims"?
For the record, there's nothing in the module marking guide that says a proposed app has to be wholesome and lovely. They'd have an equal shot of success as all the others.
This point illustrates the bias toward thinking that everyone is nice to one another throughout the whole creative process of building post-PC apps. Although I'm not defending the idea of an app to help muggers find victims, perhaps imbuing the creative process from inception from an angle that's about the darker side of humanity helps build a final, morally defensible end product that's more in tune with the realities of human relationships?
Perhaps. But I do know this...
People aren't nice to each other. Plan accordingly.
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Talkback
So, if I am to accept your premise...
So are open security conferences a good or bad thing?
A few decades ago, on the eve of the Internet becoming "open" to the world, I recall debates amongst the evangelicals about how wonderful it all was going to be; Billions of people being able to directly communicate and exchange brilliant ideas. Instead, we had the porn explosion.
You are right; The reality is that when something is open to everyone, you're going to get the bad as well as the good. But does that mean that we should deny people access to the good because there is always the possibility that the bad might find a way to make use of it as well? If that was the case, we'd still be living in caves.
open = safer
I think Matt has some good points in there. If planners think about how their design might be subverted by both "evil people" and by accidental misuse then perhaps security problems might not arise so often.
I'm the only person of my gender and race that i know of in my town that hasn't been attacked at any point. Even when i was in the "highest risk" category. Most people i see walk around trying to ignore the world around them or even with headphones on to tune-out the world. Thus they are more likely to bump into things or people or walk into potentially dangerous situations without any awareness of it. By contrast i always find so many interesting things to look at that i just seem to avoid dodginess just because i see ahead a tiny bit and think ahead as a result. I'm not 100% aware all the time and of course i drift off in my own thoughts too sometimes but i don't live there. I live in the world around me. It's really not that tough.
Regards from
Tom :)
i will fear no evil
Technology is an amplifier of human behaviour
Did I just read this entire article to learn this?
Wow, call the President.
Not so much 'people are bad'
With that in mind, 'good thing used to do bad things' is not a particularly novel concept either; look at Socrates for an example of that.
If Criminals Really Were This Rational...
But they don't do that.
In short, if crims acted as rationally as you claim, then they wouldn't be crims.
smart mugging app
I think this was probably 7 times too many. You are postulating that would be muggers will start hanging out in well lighted, well policed neighborhoods crawling with good citizens who will readily call the emergency services if anything untoward is happening, on the off chance that they will run into a victim who has been lulled into a false sense of security by the fact that his cell phone told him it was a safer neighborhood than the one where the muggers live.
Mugging, unlike art theft, is a crime of opportunity. Few muggers spend days casing out the layout. To the extent that they do, it is to find a place where they are comfortable with a short run to a safe place to hide among people who do not make a major effort to confront them or assist in their prosecution. Many muggers feel that anyone stupid enough to stray into their typically easily identified high crime neighborhood deserves the lesson a mugging will provide. An app that will warn a stranger in their city to avoid their crime-ridden haunts is not likely to cause a flood of crime in currently safe neighborhoods.
Just goes ta show ya...
are the seeds of a new problem...
But at least we can choose our problems, right?
Post-PC success???
Post-PC
Good Idea
I like the idea of creating programs for the Darker Side users, then finding a way to make them "wholesome." There are people in other fields that do just that. They use their Darker Side tendencies to improve society.
I think it would be a great experiment for the next time you are invited to the university.
Pretty much anything can be used for either good or evil