Xamarin enables iOS developers to write C# apps using Visual Studio
Summary: Xamarin is furthering its mission to make C# the mobile-development language of choice by allowing iOS coders to use Microsoft's Visual Studio.
Xamarin is making C# development one step easier for iOS developers, enabling them to build applications in C# using Visual Studio.

On February 20, Xamarin announced immediate availability of Xamarin 2.0, which includes Xamarin Studio, a new integrated development environment (IDE) and the Xamarin Component Store. The 2.0 release also includes Xamarin.iOS for Visual Studio -- a plug-in that allows iOS developers to write native C# apps using Microsoft's Visual Studio suite.
Xamarin has been beta testing the new IDE for about nine months, said Nat Friedman, CEO and cofounder of Xamarin. A key priority during that time was to build parity between Xamarin Studio and Visual Studio.
"This is the first time anyone has made it possible to build iOS applications using Visual Studio," Friedman said. "Now developers can build native (C#) applications on four platforms: Windows, iOS, Mac OS and Android.
Xamarin's founders have been members of Microsoft's Visual Studio Industry Partner (VSIP) program since Friedman and cofounder Miguel de Icaza were at Novell. Microsoft removed restrictions four or five years ago that prevented VSIP partners from extending Visual Studio for non-Microsoft platforms. As a result, Xamarin was free to build the Xamarin.iOS for Visual Studio product that is the cornerstone of today's Xamarin 2.0 platform.
While the Xamarin team has ribbed Microsoft about Redmond's rekindled C++ (and newfound JavaScript/HTML5) love, they still believe Microsoft "is doing an incredible amount of work around the .Net Framework," Friedman said. In However, Xamarin officials think C# is the ideal mobile-development language and the one that's easiest for mobile devs of all stripes to use to write iOS, Android and Windows 8 apps.
Interestingly, the majority of apps built using Xamarin are line-of-business/enterprise apps, according to Xamarin officials.
In other Visual Studio news, DevLabs, the Microsoft software development incubator launched by the company four years ago, is "evolving," according to a new Microsoft blog post. Instead of posting code for newly incubated dev projects to the DevLabs portal page, the team will be redirecting that page to a Visual Studio Gallery page. Microsoft officialsl saidi the move should not be interpreted as Microsoft shuttering DevLabs.
Microsoft has shuttered the majority of incubation labs it launched around the same time as DevLabs.
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Talkback
It's like giving ice water to someone in hell.
the FOSS community rejects xamarin
And making dev tools for iO$ makes it even more grotesque!
Which FOSS community?
Also, putting $ instead of S doesn't make you seem intelligent.
+1
Maybe hi$ "$" key i$n't working?
One thing to say...
See what I did there?! :D
whoops!
I reject the FOSS community . . .
I agree with you.
re: the FOSS community rejects xamarin
For enterprise, there is an easy solution
What about the BYO movement?
Even more difficult today is to find on Windows 8 any productivity improvement as most people that tested W8 see it as a productivity downgrade and asking W7 to be installed on their new machines that came with W8 preinstalled.
Bring a Windows device, period.
I thought BYOD was about choice
Unless
You could still BYOD with iOS or Android in it maybe for bathroom break uses.
In that case use the company issued device.
Exactly
So just admit you don't want BYOD and get it over with.
BYOD??
What about our customers though?
When it comes to our mobile apps (and mobile browser use on our website), pretty much 90% of our mobile customers use iPhones and iPads.
We have a couple of Windows 8 store apps under development, but anyone who has end customers like us is going to focus on iOS devices first - otherwise we're leaving most of our customers out of the equation. Not saying I like that, but for now, they're the low hanging fruit.
We use Xamarin for our iOS development and believe me, for us it's a much better option than doing Native XCode/Objective C...
Going Native
But, it is absolutely clear that each platform has its endorsed language and runtime and I take to heart the advice that if one wants to target a user base, then the best user experience arises from creating code in the endorsed way. I could be wrong. To quote Miracle Max, have fun storming the castle.