So what is a graphic for the Cartoon Network's Teenage Mutant Ninja Turtles doing on a blog about VoIP, broadband and convergence? On a blog that deals with Cisco CallManager DoS vulnerabilities and telecom greed?
It's all about broadband content, and business models thereof. I'll get there.
I've been blogging a lot here about some of the new content for broadband-enabled cellphones. Music, tv shows, games, even movies.
But since I left the house today with a relatively high caffeination level, I started connecting some dots that I hadn't connected before.
Broadband content consumers are getting ever younger. I know people whose children are barely of school age - if not younger and are already spending hours in front of the PC partaking of this broadband content.
The broadband content they are partaking of is little-kid oriented. Puzzle games, cartoons, film clips from the kind of movies they want to guilt-trip their parents into taking them to see.
These kids are also into gadgets. I know of some four and five-year olds that carry cell phones - or at least know how to use them.
So I think to myself, if previous generations of pre-schoolers and early-graders had Mickey Mouse watches and other cool stuff, what about broadband-enabled kiddie cell phones that not only would work to call Mom and Dad when they need to be picked up from school or day care but would have a kid-friendly form factor.
And what if there were kid-friendly broadband content aggregators that could supply content to these phones for a real cheap price? I am talking about educational puzzle games, maybe some Cartoon Network clips, Nickelodeon, movies suitable for this age range, maybe even some PBS educational stuff?
What do you think? Post a TalkBack!