a new component of the webOS SDK that lets developers use C and C++ alongside the web technologies that power the SDK, and even mix them seamlessly within a single application. The PDK brings new functionality to webOS, including immersive 3D graphics, and gives developers who have built games for other platforms an easy way to bring their titles to the webOS platform.
The PDK is designed to make porting games designed for other platforms easier for developers. Most of the time I hear people mention moving iPhone games to webOS and that is just what Mobile 1Up did here with Cronk. As you can see in my video, the game is EXACTLY the same on the iPhone and Palm Pre Plus and actually appears a bit crisper on my Palm Pre Plus because the display is smaller with the same resolution.
It is pretty exciting to think that iPhone developers can bring a large portion of their extensive catalog to the Palm webOS platform in a fairly straight forward manner and if it can be done successfully we should see a TON of new apps for webOS devices soon. According to Palm, we won't see the floodgates opened until a later version of webOS rolls out since the PDK is only out in limited availability.
There are only three options; music volume, sound effects volume, and smooth or rough boulders. Then when you tap Start to play the game you can choose from Classic or Timed modes. After choosing a mode you then select a difficulty level; easy, medium, or hard. The game then starts and you are off on your way tapping the display to roll boulders into the line to try to get at least 3 in a row and make the stones disappear.
I enjoy the sound, smooth gameplay, and crisp graphics of the game and highly recommend it for your Palm Pre/Plus for only $2.99.
BTW, Joel Evans from the ZDNet Mobile Gadgeteer is the Managing Director of Cronk Software. I purchased the game with my own money and Joel did not request any special consideration or offer up statements for me to include in my thoughts above.