Google changes course on 3D Web plans
![zd-defaultauthor-stephen-shankland.jpg](https://www.zdnet.com/a/img/resize/1b9564b255ea6b1c543d315a654aa616c7739268/2014/12/04/b8cc3fce-7b71-11e4-9a74-d4ae52e95e57/zd-defaultauthor-stephen-shankland.jpg?auto=webp&fit=crop&frame=1&height=192&width=192)
Google has partly scrapped a browser plug-in project called O3D, instead throwing its full weight behind a 3D Web graphics technology called WebGL that got its start at Mozilla.
The move has the potential to simplify the effort to bring hardware-accelerated 3D graphics to the Web, an idea that has appeal to those trying to refashion it as a foundation for applications such as games. However, it also means the functioning--if experimental--O3D technology is going back to the drawing board for a while.
The overall idea of O3D, a higher-level interface than the 3D nuts and bolts provided by WebGL, will live on, though. Google is rebuilding it as a library of pre-build software others can use on top of a WebGL foundation, Engineering Director Matt Papakipos and programmer Vangelis Kokkevis announced the move on the final O3D blog post Friday.
For more on this story, read Google scraps plug-in, refashions 3D Web plan on CNET News.