The relatively low popularity of iOS among developers in emerging mobile markets tallies with the modest sales of Apple iOS devices in some of these regions.
Globally, Android is the number one choice for developers building mobile apps, favoured by 71 percent of programmers, with Apple's iOS the next most popular platform, chosen by 55 percent of developers.
iOS is the preferred platform for developers in North America and Europe while Android wins in every other region. The difference is especially pronounced in Asia, where 46 percent of mobile developers prioritise Android, compared to 28 percent for iOS.
Worldwide, 37 percent of mobile developers are building HTML5 apps for the browser and an additional 15 percent are making hybrid HTML5 apps.
In fourth place was Windows Phone, favoured by 26 percent of developers and up from 21 percent last year, followed by Windows 8, which was the choice of 21 percent of developers and BlackBerry chosen by 14 percent.
On average, developers make apps for 2.5 platforms at the same time, which is down from 2.9 in VisionMobile's survey in the third quarter of 2013.
HTML5 is a popular companion platform, across all primary platforms. Among those developing primarily on iOS or Android, about 19 percent use HTML5 to display limited web content in their apps, for example documentation or elements that may require frequent updating.
The majority of developers, 60 percent, fall below what the report calls the "app poverty line", where developers earn less than $500 per app per month.
However, iOS apps generally earned more for developers than apps written for other platforms.
"iOS has a larger 'middle class' than Android. Among developers that generate $500 — $10K per app per month, 37 percent prioritise iOS vs 25 percent Android," the report said.
The popularity of selling apps has fallen since VisionMobile's survey last year, dropping to 24 percent of developers, while more app-makers are now earning money from in-app purchases, rising to 22 percent.
In-app advertising is also on the increase, utilised by 26 percent of developers.
"In-app advertising is the low-hanging fruit and as such remains one of most popular revenue models, at 26 percent of app developers, particularly strong on platforms where demand for direct purchases is weak, such as Windows Phone and Android," the report said.
In-app purchases also proved lucrative relative to other monetisation strategies, with a median revenue of $425, compared to $150 for both pay per download and in-app advertising.
Contract development is now the most popular direct revenue model, with 26 percent of mobile app developers currently developing apps on commission.