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NVIDIA first to offer full OpenGL 3.0 support

Today NVIDIA becomes the first company to fully support OpenGL 3.0 on the Windows XP, Windows Vista and Linux platforms. OpenGL 3.0 is supported on NVIDIA's GeForce and Quadro GPUs.
Written by Adrian Kingsley-Hughes, Senior Contributing Editor

Today NVIDIA becomes the first company to fully support OpenGL 3.0 on the Windows XP, Windows Vista and Linux platforms. OpenGL 3.0 is supported on NVIDIA's GeForce and Quadro GPUs.

Building on four months of public beta testing, NVIDIA is now the first hardware developer to offer full support of the Khronos Group's new cross-platform 3D graphics standard. The new drivers implement the OpenGL 3.0 API and the GLSL 1.30 shading language to offer developers a broad set of programmable 3D and 2D graphics rendering, visualization and hardware acceleration functions. Developers can immediately begin using these drivers to build OpenGL 3.0 functionality into their software to give end-users new, superior graphics reproduction and visualization features.

Here's is a complete list of supported GPUs:

Desktop

  • GeForce 8000 series or higher
  • GeForce GTX 260, 280
  • Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 5600

Notebook

  • GeForce 8000 series or higher
  • Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M

Download the drivers here.

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