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Innovation

Why I won't be installing Flash (or Frash) on my iPhone

Well, it now appears that you can install Flash (or a port of it called Frash) working on your iPhone. Good. Great. That's an amazing technical achievement, but it's not something I'm going to be doing - at least not yet.

Well, it now appears that you can install Flash (or a port of it called Frash) working on your iPhone. Good. Great. That's an amazing technical achievement, but it's not something I'm going to be doing - at least not yet.

Here's why ...

Well, first off, if you head over to Grant Pannell's website to check out the compiled Frash binaries that are based on coding done by Comex, you'll come across the following disclaimer:

DISCLAIMER: The compiled binaries are based upon ALPHA code by COMEX. Code from the github repository can change minutely creating a significantly more stable version of code. DO NOT expect this compiled code to work on every Flash object or even be the slightest bit stable.

Sorry, but as cool as getting Flash to work on iOS is, the uncertainty of it not working right and being unstable far outweighs my desire to have Flash running on the platform. I don't need that. I really don't. I don't really like having Flash on my desktop system, but it's a necessary evil, but I've managed without Flash on my iPad and iPhone so far. If Frash on the iPhone was as stable as Flash on the desktop, that would be one thing, but the idea that it could be even more unstable doesn't appeal to me in the least.

Then there's the installation process. Check out this video and you'll see that it's not a simple one-click download and install.

I can see Frash going through a rapid evolution, and the idea of installing endless updates really doesn't appeal to me.

So kudos to those involved in this project, but I'll pass. Maybe in six months or so the project will have matured to the point where it's easier and offers greater stability, but right now it seems like more trouble than it's worth.

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