The evolution of "synthespians" -- computer-generated film characters -- has come a long way even in the three years since Pixar Animation Studios released its first full-length computer-animated film "Toy Story."
The new technology will be apparent in some subtle and not-so-subtle ways in the new film. For example, Heimlich, a Bavarian caterpillar featured in the movie, will look more like a big squishy bug than a flat clay-like creature because of the technology. What's more, characters will have a wider variety of facial expressions than ever before. For example, Woody, one of the most expressive characters in "Toy Story," had about 135 "motion controls" or digital levers that manipulate a character's features. In "Bug's Life," Flik, the movie's main bug, uses about 320 motion controls, and he's not even the most expressive character. "A Bug's Life" used ten times as much computing power as "A Toy Story."
The crowd scenes in "A Bug's Life" will also represent a leap in animation technology. In the "Jurassic Park" movies, which also were created with Pixar technologies, scenes with multiple dinosaurs showed the animals performing identical motions. But a close look at the insects in "A Bug's Life" will reveal subtle differences among each bug, from a nervous twitch to a jittery antenna.
Pixar's movies have been long in coming in part because each movie takes about four years to make. But the studio has a deal with Disney to produce five films in ten years, and expects to produce a new movie each year in the future. A sequel to "Toy Story" is due out in the 1999 holiday season, followed by a project current entitled "Hidden City".