Students explore the possibilities of Google Glass

Where does wearable technology fit in the education sector?
Written by Charlie Osborne, Contributing Writer

Google Glass, the company's first wearable technology offering, has been met with enthusiasm by developers and concern by lawmakers -- and now students are being given the chance to make up their own minds.

The headset costs $1,500 and is currently in the developer-only stage. Equipped with a camera, able to shoot video, compose email and social media messages as well as use Glass-tailored applications, the kit is already being banned in areas before its release due to privacy concerns -- but that has not stopped students from exploring the technology's possibilities.

Google is keen for the headset to gain as much exposure as possible. As a result, the tech giant is lending the American Film Institute, California Institute of the Arts, Rhode Island School of Design, University of California, Los Angeles, and University of Southern California kits for students to use in film projects.

Each educational institution will be given three Google Glass sets. The students will then be able to use the prototypes to explore how wearable technology can be used in documentary film-making, location-based storytelling and character development.

Google says that updates of the students' work will be posted in the fall.

USC School of Cinematic Arts professor Norman Hollyn said that wearable technology can help students understand how to incorporate first-person perspectives in the film industry.

"We're kind of looking at it as, 'How can we push this to tell stories rather than just sit on a cool Disneyland ride and broadcast that out to people?.' This excited us in a lot of ways."

Via: Associated Press

Image credit: Google


This post was originally published on Smartplanet.com

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