Wearables, projectors offer displays for the post-screen world

While we like to have expansive views of content, monitors place major restrictions on how fluidly we can work. But a range of emerging options could bring us closer to seamless computing anywhere.


thing that hasn't changed from the dawn of the PC, the smartphone and even the smartwatch has been the reliance on a dedicated piece of glass for the screen. Even voice-driven agents such as Alexa are creeping into devices with screens such as the and . However, newer computing paradigms may not always tied to a glowing rectangle attracting our gaze.

Personal Theaters

Over the past few years, we've heard much about mixed reality, which often relies on three-dimensional objects in their own world (VR) or sharing ours (AR). But there would also be benefit to a headset-based view into the traditional two-dimensional interface of today. Typically personal theaters, they have been the topic of a few crowdfunding campaigns such as the one for the relatively lithe Cinego and bulkier Cinera. Both of these followed the highly successful campaign for the Video (formerly ) by , which has more recently turned its attention to augmented reality.

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Whereas the Glyph's ability to rotate 90 degrees around its ear cups enables it to camouflage itself as a pair of , Royole's Moon is a that focuses on a aesthetic, even if it's more of a gangly design supporting its noise-canceling headphones. It uses two AMOLED displays and can display 3D content even as that is likely to wane with TV companies dropping support. Unlike other products, the comes with a separate video device that can includes 32GB of its own and accept or input from USB or sources.

Today, personal theaters are intended primarily for video consumption and not a great for interacting with a desktop-like environment. However, we can expect significant improvements in resolution in the coming years as well as the addition of new components such as those from microdisplay maker Kopin.


The holy grail for augmented reality is to have something observable by multiple participants without requiring any cumbersome wearables, a goal that will likely require some kind of projection technology. For now, though, one of the closest attempts to that has been created by Lampix, a New York startup. Lampix embeds a projector and depth-sensing camera an overhead source such as a desk lamp.

Using the combination, it can detect a number of objects and overlay information about them. In one simple demo, company representatives put down a number of different fruits under a Lampix unit, which recognizes and displays information about them alongside the objects themselves. In another, coasters bearing advertising for certain drinks can be used to initiate orders or bar staff of the need for a refill.

When compared to headset-based systems or even smartphone-based systems such as 's ARKit, Lampix's AR is significantly less engaging in part because it exists only in two . However, it compensates for this by facilitating a multiuser experience that doesn't encumber those interacting with it.

Read also: Google's ARCore spurs bevy of AR app releases

Indeed, its interactions with two-dimensional objects hearkens back to 's original Surface table computer, now marketed as PixelSense. But while Lampix is targeting some of the same markets such as retail, foodservice, and , it can deliver much of that functionality at a fraction of the price. That doesn't even include the liability of using much glass that could be subject to dropped objects, spilled beverages, and other abuse. Lampix devices will run out of the gate and were recently offered for a backer price of $400 in an unsuccessful Kickstarter campaign.


VR and AR: The Business Reality

Virtual Reality and Augmented Reality are going to be useful for far more than just . We explore the ways the technology will be used for training, marketing, product design, and much more.

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